AI Insights · Timothy · January 2022
Top 5 Casual Games on iOS in Peru Q4 2021
In Q4 2021, the top 5 casual games on iOS in Peru showcased varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights.
The fourth quarter of 2021 saw notable activity in the casual gaming sector on iOS in Peru. Here's a look at the performance of the top 5 casual games: Ludo Club・Fun Dice Board Game, Among Us!, Subway Surfers, Candy Crush Saga, and Pokémon GO.
Ludo Club・Fun Dice Board Game
Ludo Club・Fun Dice Board Game from Moonfrog saw a varied trend in its weekly revenue, peaking at around $865 in mid-October, while the lowest revenue was approximately $294 in late November. Weekly downloads ranged from 1.7K to 2.9K, with the highest downloads occurring in the last week of December. Active users fluctuated, starting at 13.1K in late September and ending at 15.3K in late December.
Among Us!
Among Us! by InnerSloth LLC showed a relatively stable revenue pattern, with a peak of around $141 in the week leading up to Christmas. Downloads reached their highest point at 2K in mid-November. Active users saw a slight increase, starting at 8.7K in late September and reaching 8.8K by the year's end.
Subway Surfers
Subway Surfers from Sybo Games ApS had consistent revenue, peaking at approximately $140 in the week before Christmas. The game experienced a significant rise in weekly downloads, reaching 2.2K in the final week of December. Active users showed a steady increase, starting at 19.4K and ending at 24.9K.
Candy Crush Saga
Candy Crush Saga by King demonstrated strong revenue figures, peaking at around $5.9K in late November. Downloads varied between 1K and 1.9K, with the highest number in the last week of December. Active users remained relatively stable, starting at 20.2K and closing the quarter at 21.7K.
Pokémon GO
Pokémon GO from Niantic, Inc. saw its revenue peak at approximately $4.2K in early December. Weekly downloads were highest at 1.1K in late November. Active users showed a slight decline, starting at 28.3K in late September and ending at 24.4K in late December.
These insights are based on data from Sensor Tower, providing a detailed look into the performance of these popular casual games. For more comprehensive insights, visit Sensor Tower.